T Y R A N N O S A U R U S | R E X (freework)
Overview | 3D Tyrannosaurus Rex character designed for animation purpose. (full pipeline) Made for my 3.20min shortfilm. (freework project - entry for the 'Nikon film festival Belgium')
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Technique | All quad-subdivision model, modelled in 3dsmax. Textures: 1x diffuse 2048² - 1x Normalmap 2048² (baked in 3dsmax)
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Software used | 3Dsmax (mr), Roadkill, Photoshop, Zbrush (skin detail). |
Above | Wireframe - Subdivision model with normalmap baked in 3dsmax, sculpdetail in Zbrush - Model with diffuse- & normalmap.
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Below | Viewport-grab in 3dsmax (Bonesetup - animation rig) |
Below | 2048² textures : UV-layout, diffuse- and normalmap (baked in 3dsmax).
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© 2011-2015 | Steven De Meyer