T R I C E R A T O P S    &    D E I N O N Y C H U S   (freework)

 


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Overview

3D Triceratops and Deinonychus characters designed for animation purpose. (full pipeline)

Made for my 3.20min shortfilm. (freework project - entry for the 'Nikon film festival Belgium')

 

Technique

All quad-subdivision models, modelled in 3dsmax.

Textures: 1x diffuse 2048² - 1x Normalmap 2048² (baked in 3dsmax) ... per individual character

 

Software used 3Dsmax (mr), Roadkill, Photoshop, Zbrush (skin detail).

 

 

Above

Wireframes   -   Subdivision model with normalmap baked in 3dsmax, sculpdetail in Zbrush   -   Model with diffuse- & normalmap.

 

 

 

 

Below Closer look on the subdivision model with 2048² normalmaps applied (normalmap baked in 3dsmax, sculpdetail in Zbrush).

 

 



Below Closer look on the subdivision model with 2048² normal- and diffusemap applied (normalmap baked in 3dsmax, sculpdetail in Zbrush).
The diffuse color-scheme was partly based on the original 'velociraptor' appearance in JP3.

 

 





Below

2048² textures 'Deinonychus' : UV-layout, diffuse- and normalmap (baked in 3dsmax).

 

 

2048² textures 'Triceratops' : UV-layout, diffuse- and normalmap (baked in 3dsmax).

 

 

 





 

Below

I used the Deinonychus and Triceratops in some of the shots in my 3.20min

shortfilm. (freework, as an entry for the 'Nikon film festival Belgium').

 

 

Above - A 'Deinonychus' got stuck between the rocks. (video screenshot)